So back to the example, adding a gem that gives, say, 23% will improve the toughness of both builds by 23%. % life is a multiplier, so it will increase your health by the listed percent, then your health will be affected by damage reduction. Your HP is then essentially multiplied by the product of all of your damage reduction to produce what the game refers to as Toughness. The formula would be roughly as follows: HP = (base health + vitality stat) * % life. Let's also assume that you don't have other sources of % life, though it technically doesn't matter. Let's say there are two builds: one has 300k life, and the other has 1 million life, but the one with a lower life pool has enough mitigation for the two builds to be exactly equal in their overall toughness (for the sake of this example). Why would % life increases care how much base health you have when increasing your overall toughness? This type of comment is what I'm referring to. There's also no reason to use anything other than a purple gem in the head so that adds even more value to vitality It's also true that the most scalable way to gain toughness is through Vitality, as you can dump however many Paragon points you want into it, though people always jump straight to vitality and mention shields Sometimes when you see people recommend it above other forms of toughness, it's because they don't realize that it isn't especially strong compared to Armor, All Res, a better Karini roll etc. Vitality is not inherently better than other forms of toughness when it comes to Wizard shields, which is what I said originally. it gives the same toughness as any other form of toughness You said vitality isn't especially strong for any reason.
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